Thread Rating:
  • 4 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Make mime a round start job you can pick in character set up
#8
(10-18-2022, 10:42 AM)UrsulaMejor Wrote: Honestly, the biggest thing is that roles which cannot speak lean very much against the social game we want to support, and the solution we provided for the other role in this niche (giving translators to round start monkeys) does not work for mime (since giving mimes the ability to speak defeats the point of mimes)

There are ideas that have been suggested, but just adding them to round start with no changes is not one that is likely to be accepted

I think one of the most frustrating this about this is like.... mime is still in every round. It's not gonna change in frequency very much by making it round start selectable, it's sniped within 20 seconds of round start almost every round. People have tried to add features, they've been denied. In the case of mime magic, it got added to a chicken egg instead, after people were told mime magic is a hard no.

There are parts I can understand to the reasoning, like the penchant for being more likely to resort to griefy behaviour due to being ignored, a lower level of functional communication, etc. If the devs/admins are worried about the added weight of having to moderate and believe players will frequently grief, that is a fair and legitimate reason. But being told they don't have unique features and they are not good to see frequently feels like it doesn't carry much weight when we see them every round even as a latejoin job, because people love the job. Really the only thing this would change would be the frequency of antagonist status, not the frequency of the job.
Reply


Messages In This Thread
RE: Make mime a round start job you can pick in character set up - by MomoBerry - 10-18-2022, 12:43 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)