10-14-2022, 01:48 PM
This will require a dev to implement. I asked about getting a list of the secret chem ID's when I originally made the bartender and chef randomized objectives in order to blacklist them from the randomizer. I was just told they would handle it. Real life got busy and I never followed up. I'm not sure if the secret chems can be blacklisted without working in the secret sub module that only devs have access to. Those types won't be recognized by the public version of the code alone.