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Botany mutation changes
#4
One big problem I have with infusions and stat based mutations, is that there is no way to know what numbers or chem you need, unless you go check the wiki or straight up code dive. I don't think thats great.

Now I agree that random planting mutations is a bit of a dumb system right now. But the reason its the preferable method is because mutagen and by extent mutadone, are terrible and annoying. Mutagen can take forever to get any result and while mutadone can fix stats to some extant I can't deal with the undesirable gene strains.

I would also be for the removal of plant homeopathy, but this would require a big rethink of the benefits of tray chemistry vs infusion and how much product botanists would need on an average shift. Thats not a small amount of work. But depleting trays could be compensated by having stronger effects, essentialy.

I like the idea of making mutation trays, havesting wonky mutant seeds and then replanting them in healthier trays for growth and stats/gene adjustment. And the more I think about it, the less I like the notion of infusion for stat growth, as it encourage silly busywork and just clicking the same button over and over in the plantmaster computer. Infusions should be about triggering special mutations and possible gene strains, with only incidental effects on stats (in a non desirable way mainly). For instance what if infusing ammonia had a far greater chance of inducing the accelerator gene but would greatly reduce potency ? Thats what I'm thinking about right now.

With this out of the way, stat boosting would come from tray chemistry and gene strains. You want that Omega weed ? You are going to need a potent tray mixture and do some gene splicing. Do some bloody botany work instead of mindlessly pumping bottles of saltpetre into the machine.

Thats where my thought are at right now anyway.
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Messages In This Thread
Botany mutation changes - by Munien - 10-13-2022, 04:43 PM
RE: Botany mutation changes - by Ikea - 10-13-2022, 04:46 PM
RE: Botany mutation changes - by Lord_earthfire - 10-13-2022, 08:15 PM
RE: Botany mutation changes - by Decarcassor - 10-13-2022, 11:16 PM
RE: Botany mutation changes - by Lord_earthfire - 10-14-2022, 12:19 AM
RE: Botany mutation changes - by Scaltra - 10-14-2022, 10:14 PM

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