10-13-2022, 08:15 PM
(This post was last modified: 10-13-2022, 10:10 PM by Lord_earthfire. Edited 8 times in total.)
I'm a fan of scaltra's idea in the previous thread. Just remove the rng and make a mutation guaranteed if you plant a plant in the tray with mutagen. This would seriously help Rancher as well.
Making trays deplete their chems would just destroy tray chemistry without some mayor upside. I don't see a way in changing that without rework. And tray chemistry is already inferior in comparison to infusion when you want to boost stats.
Mutagen is one if those chens you never use in the tray and instead use for infusions. And there are only a few plants where i would consider mutagen (radweed and mushrooms).
Botany and especially the rancher don't need a speed bump or more rng. They need their results to go out of their department and interact with the crew.
I'm alao all for making more mutations infusion- or stat-based. With a caveat. There are some plant mutations that create the recources to infuse mutate other plants, like burning commol. I would just look to keep these stat-based and not lock them behind infusions, simply because of how important they are when other departments don't do their work.
But beyond that, i'm all for it!
(10-13-2022, 04:46 PM)Ikea Wrote: Id just remove the passive mutation chance on plants however make tray chems actually deplete so you can properly dose the plant with mutagen, and also make mutagen work.
Making trays deplete their chems would just destroy tray chemistry without some mayor upside. I don't see a way in changing that without rework. And tray chemistry is already inferior in comparison to infusion when you want to boost stats.
Mutagen is one if those chens you never use in the tray and instead use for infusions. And there are only a few plants where i would consider mutagen (radweed and mushrooms).
Botany and especially the rancher don't need a speed bump or more rng. They need their results to go out of their department and interact with the crew.
(10-13-2022, 04:43 PM)Munien Wrote: Until something more major is reworked to make the system more engaging, my main idea would be make all mutations stat or infusion-based, especially since this can help with inter-departmental cooperation, though I'm not sure if this change would be necessarily desired by other players or developers.
I'm alao all for making more mutations infusion- or stat-based. With a caveat. There are some plant mutations that create the recources to infuse mutate other plants, like burning commol. I would just look to keep these stat-based and not lock them behind infusions, simply because of how important they are when other departments don't do their work.
But beyond that, i'm all for it!