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Making chemistry more user friendly
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This conversation was happening a little while ago in rp chat, basically discussing how chem recipes are kind of not user friendly to find when you don't know where to look. Your options are either read the wiki, or read the ingame books, the latter of which is very underused. Going through long lists of text isn't exactly everyone's forte (felt), so having a more interactive means of learning chemical recipes is the overall goal.

My idea was doing this via reagent scanners. This could possibly be as an upgrade to them, or just an inhand toggle on the base scanner. Scanning a beaker that contains a compound would break down the reagents used in the compound to be listed by the scanner while in that mode. So, in this way, bringing science a bottle of whatever medicine you'd like them to make more of would give the ingredients to them to replicate instead of going "I dunno how to make that" or heading to chems wiki.

It'd still have an element of experimentation, since some chemicals still require a heated temp, maybe needing heat could be indicated by the scan in some way? 

Either way, just seemed like a neat way to introduce ingame chem recipes being found outside of just the books.

(Also before the secret chems comments come in, they can just... be blacklisted. ez clap)
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Making chemistry more user friendly - by Retrino - 10-09-2022, 12:39 PM

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