09-23-2013, 02:20 PM
To expand on my previous idea, the goal is to make ammo unlimited but prevent constant barrages of shots from the more powerful weapons. This will not only add another element of depth to pod fights but would also discourage pods based shooting sprees without terribly nerfing those hard to get weapons.
When a weapon overheats and is locked on cool down, I recommend that there be a bright red "weapons are overheating!" message and then one of the following:
1. The "Fire Weapon" verb goes grey like wizard/changeling abilities until cool down period is over.
2. Weapons are simply deactivated (maybe a bit tedious).
3. There is no lock down at all, and every shot taken after overheating has an increased chance of blowing out your weapons systems and causing serious hull damage. For this option, there should also be a message indicating when weapons are completely cooled down.
I'm not sure if 3 is a terrible idea or an awesome idea, but it allows some flexibility for those willing to take the risk.
When a weapon overheats and is locked on cool down, I recommend that there be a bright red "weapons are overheating!" message and then one of the following:
1. The "Fire Weapon" verb goes grey like wizard/changeling abilities until cool down period is over.
2. Weapons are simply deactivated (maybe a bit tedious).
3. There is no lock down at all, and every shot taken after overheating has an increased chance of blowing out your weapons systems and causing serious hull damage. For this option, there should also be a message indicating when weapons are completely cooled down.
I'm not sure if 3 is a terrible idea or an awesome idea, but it allows some flexibility for those willing to take the risk.