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an idea on how to jazz up conspirator
#11
(10-05-2022, 08:00 PM)Frank_Stein Wrote: I agree with this sentiment. A clear chain of command should be established, even if that means just designating someone the "Head Conspirator" with the only difference being they're expected to settle group disputes and lead the action.
I didn't really think of a chain of command, that is an interesting idea though. I really like the evenness of the choice of voting but having one person who is meant to be a rallying figure for the group can be good. 

I am not personally opposed to people doing their own things. I think it can sometimes be fun as long as the conspirators still work together and help each other with said things. That is what makes conspirator cool to me. The cool things you can do together as a team. Sometimes it functions the same way even when you all are working towards the same thing. Sometimes the tasks are atomized in such a way you are all working on different things but towards the same goal. 

Sometimes you are all working on the same thing as an efficient direct path force. Other times you are all on different projects but your own expertise and abilities in each others department can help one another out. 

It isn't the conspirator games where we have different goals that I necessarily find unfun but the games where people refuse to work together at all and ignore each other and I am either trying to throw that suprise party on my own or with one other person or everyone split and it's basically solo hardmode traitor.

I love the idea of adding items they can roleplay off of to help come up with ideas together. That sounds amazing.
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RE: an idea on how to jazz up conspirator - by Scaltra - 10-05-2022, 11:52 PM

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