10-05-2022, 08:00 PM
(This post was last modified: 10-05-2022, 08:06 PM by Frank_Stein. Edited 2 times in total.)
(10-04-2022, 06:22 PM)Scaltra Wrote: I feel like an interesting thing we could try though is focusing more on the cohesion of the group? Something that tells the players or binds them together to try and help each other at the very least. Still leaves the possibility people band together on one thing or not.
I agree with this sentiment. A clear chain of command should be established, even if that means just designating someone the "Head Conspirator" with the only difference being they're expected to settle group disputes and lead the action.
It could be fun to give Conspirator some kind of items both to help build team cohesion, or even to help prompt a plan.
For instance, they could spawn with a photograph of someone else in the round. No additional instructions, just a picture to roleplay off of. Could be anything... an unpaid Hospital Bill, a blood stained letter, an ID with your face but a different name. Anything that implies intrigue
Let the conspirators have fun trying to tie all their items into one cohesive conspiracy against them