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an idea on how to jazz up conspirator
#6
This may be a bit more out there of an idea that captures the crew's attention. Sometimes they just ignore things and it turns out it was too minor. Sometimes no one comes to the bee party or comes to the protest for a bee cuddling room or for higher pay outside of command. Even some of the conspirators don't show up.

I feel like no matter what we do there won't be a way to gareentee that the objectives or what people come up with will be fun and work for them or the crew.

I feel like an interesting thing we could try though is focusing more on the cohesion of the group? Something that tells the players pr binds them together to try and help each other at the very least. Still leaves the possibility people band together on one thing or not.

I have found conspirator can be fun in a semi solo sense if people are willing to at least work together and help eachother instead of ignoring their fellow co conspirators.

That being said a ranked choice voting system where each player enters in ideas they have come up with in 5 minutes or so and everyone votes on the other persons could work too! I think maybe like one canned objective as an option in a vote could be interesting too.

It is hard because people can vary a lot and conspirator is all about forming a team and a common goal normally.
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RE: an idea on how to jazz up conspirator - by Scaltra - 10-04-2022, 06:22 PM

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