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an idea on how to jazz up conspirator
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(10-04-2022, 02:05 PM)colossusqw Wrote: For me, a thing i'd like to see would be less command members and detectives on conspiracies, and perhaps a more departmental version of a conspiracy.
So instead of, for instance, a conspiracy composed by a HoP that's gonna give AA to everyone, a detective that's gonna use all their gear for extra chaos, and two assistant basically extras, you get all of botany scheeming or the bartender, chef and some assistants.
I'd much rather have less very well equiped roles giving all conspirators command or sec stuff to their co-conspirators, and much more department scaled conspiracies, it would make them less potentially volatile as they currently are, and give the conspirators a cool theme to go with.

One time I had the RD, 2 scientist and 1 Engineer (and one staffy but they went into cryo right away) as the conspiracy.
Did it go anywhere? Well sorta.. we had a base, but... turns out our kidnapping ploy to take over the station... sorta didn't happen since the cap died.. the hop vanished.. and the RD just got a hold of the cap's ID and was announced captain... we put budget into science.. no one questioned it and the round ended (SAD)
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RE: an idea on how to jazz up conspirator - by Kotlol - 10-04-2022, 05:05 PM

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