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idea for a new medical chem re: addiction
#9
(10-03-2022, 11:22 AM)George_Manning Wrote: I take addictive personality as a trait. I forgot that was a trait I took until I saw this post. Do I get addicted to histamine from bee stings and suffer from chronic meth addiction after 0.01 units of meth enters my bloodstream? Yes. Do I bother treating it? Basically never, except when I roll antagonist (obligatory I’m not an antag every round complaint).

Basically the only real negative side effect of addiction is the random slowdowns and stuns, which, while admittedly intense, don’t really matter to me when I’m playing mechanic and just screwing around on the computer or replacing hull breaches anyway. This is, in my view, a symptom of addiction being used to counter combat-chemist tomfoolery: Unless you’re an antagonist, security, or really busy, you’re not going to be placing yourself in situations so dangerous on a regular basis that the slowdowns/ stuns are worth treating

One of my characters also has addictive personality and it's quite ludicrous how quickly stuff gets you addicted. Had one coffee? Enjoy being addicted to it.

(09-30-2022, 08:43 AM)Cal Wrote: this would make meth incredibly powerful, addiction is the downside for it being a strong combat tool

I don't know about others, I'd rather nerf meth than buff the drawbacks. Universally that seems to be a disliked and bothersome system, and there are many solutions to the problem other than what we have right now. And besides, as long as you keep taking meth you keep getting benefits with no drawbacks either.
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RE: idea for a new medical chem re: addiction - by Glamurio - 10-04-2022, 01:13 AM

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