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Proposal for a handcuff overhaul, or at least, new special handcuffs
#1
Brick 
Here's what the current handcuffs do: you click on someone with a cuff, depending on whether you are actual sec or not, it is a quick action, then the person who is cuffed is pretty much completely immobilized except for walking and running around. But! If that person resists, they have a lengthy action for removing their own cuff, dropping it on the ground.

Here's what the cuffs I have in mind do: yadda-yadda, you cuff someone, they get immobilized, BUT! They can still interact with most of the station! If they bump doors, they can open it, if they need to switch internals on/off, they can, if they need to use a computer, they can! People have a forehead and a tongue for a reason, after all! But here's the catch: they cannot run nor sprint, after all, they could hit head first on the ground for the lack of balance without arms to use, they cannot enter vehicles, after all, you cannot use your arms, and most importantly, you cannot break free from the handcuffs without external aid, using any kind of spell or syndicate implant!

Alright, this is a pretty drastic change, so I should point out why all of theses proposed changes: the cuffs are really restrictive, but easy to get rid of. This balances everything out, but doesn't make it fun to deal with, both for the cuffer and the cuffee, and makes the fact that you are being cuffed something less hard but annoying to address. The proposal makes cuffs more passive, while letting antags who rely on not being arrested more reliant on theses tricks.

I'd like to hear the opinion of recognized security mains from both RP and Classic on the suggestion, since those people are the ones that hold the most knowledge to give a well-informed opinion over what could be the consequences of this proposal being added to the game.
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Proposal for a handcuff overhaul, or at least, new special handcuffs - by Caio029 - 10-02-2022, 09:38 AM

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