09-28-2022, 04:10 AM
(This post was last modified: 09-28-2022, 04:11 AM by George_Manning. Edited 1 time in total.)
I’m still worried about the high skill ceiling and the design philosophy that “they get a good reward (a nerfed nuclear bomb) but to balance that they can’t achieve their objectives unless they play a perfect game”. Stuff like having to get to the station with fire extinguishers etc. IMO it would be weird to have all the other antags with purposefully easy to grasp mechanics and then this, which relies heavily by your own admittance on player skill. Basically, looks cool, but worried about the reliance on hard objectives to gate the ultimate goal