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New +2 Trait: Make Health Analyzers Not Work on You
#8
(09-26-2022, 07:08 AM)UrsulaMejor Wrote: I think we should move away from traits that make things harder for other players,  or that lead people to create unrealistic expectations and/or toxicity for other players.

Agreed 100%. As someone who frequently plays a Doctor, I cannot tell you how much headache it has been dealing with Puritans. Either someone hits the clone before you had the chance to check, or people reclaim the corpse before you could extract the brain, there's always something. At least this has the downside that the player itself risks perma-death, so the +2 to is arguably warranted, but introducing a trait that makes analyzers useless AND rewards you for it? No way. Maybe with -2 instead, so you have to actually spend trait points to make it harder on a doctor.

That being said, all this will do is that people will just start spamming omnizine on them as a cure-all, which will then lead the devs to nerf omnizine as a whole. And if you make it a mutation, that just means people will use mutadone instead (unless it's permanent, like clown or mime mutations)
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RE: New +2 Trait: Make Health Analyzers Not Work on You - by Glamurio - 09-28-2022, 02:01 AM

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