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Nanite Asteroid QoL Ideas
#3
I would support these changes (except the random chance instead of radioactive/ explosive spots, because nanites can harm the whole station) if:
1:
Nanite sprite is made actually clickable
2:
Nanites don’t do that weird dead-but-not-actually-dead thing
3:
Nanites decon things slower, so you have a chance to stop them
And 4:
Nanites take longer to spread out, so they’re not instantly a station wide problem
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Messages In This Thread
Nanite Asteroid QoL Ideas - by Kamikaze Mongoose - 09-24-2022, 08:24 PM
RE: Nanite Asteroid QoL Ideas - by MetricDuck - 09-25-2022, 09:36 AM
RE: Nanite Asteroid QoL Ideas - by George_Manning - 09-25-2022, 10:35 AM

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