09-25-2022, 10:25 AM
I get you put a lot of work into this, and it seems fun, but from the beginning it’s felt a bit “off”. The whole discount antag designed to have a really high skill ceiling doesn’t really fit the way other antagonists operate. This is just my two cents, and it’s not because it doesn’t look fun to play, because ir does. I’m just worried about an anathema with a “designed to fail/hardly succeed” philosophy