09-24-2022, 10:46 PM
like a few days after the crate change there was a discussion in the rp chat channel on the discord about reintroducing variety to the locking mechanisms and potentially only letting a player tell what would open a crate if they used a stethoscope on it (like that old safecracking trope). some proposed types were:
- a lock that needed burn damage
- a lock that needed to be melted with acid
- a lock that would break and jam the entire crate if you did too much damage to it
- a lock that needed zapping
my takeaway from the discussion, really, was that the potential complexity of the old crate locks wasn't the issue behind them. rather, people reasonably just didn't like playing hangman over and over for middling rewards
- a lock that needed burn damage
- a lock that needed to be melted with acid
- a lock that would break and jam the entire crate if you did too much damage to it
- a lock that needed zapping
my takeaway from the discussion, really, was that the potential complexity of the old crate locks wasn't the issue behind them. rather, people reasonably just didn't like playing hangman over and over for middling rewards