Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Loot crate changes
#1
Hey y'all, there is a problem with the current loot crate system. As it stands loot crates have some very good flavorful gear and clothing with very well made sprites, however they also have some of the strongest items in the game. Thus, people rush the crates and open all of them, combined with the low spawn chance on the loot crate spawners (10%), this means that once the guaranteed spawns are gone, you are kind of out of luck. So, the way to combat this I think is to divide loot crates into two tiers with no way to tell them apart.

Tier 1 loot crates would remain how loot crates are now, though they might have increased spawn chances of more powerful items

Tier 2 loot crates would exclusively contain clothing items/items that do not grant a significant power gain (jackets, capes, hats, etc)

Other Changes would/could be
  • Loot crate spawn points would have a 50% to spawn a tier 2 loot crate and keep the 10% chance to spawn a tier 1 loot crate. 
  • Johns Bus would also have these spawners but the crates would be guaranteed to spawn a crate (something like a 80% and 20% chance)
  • Other guaranteed loot crate spawns would remain unchanged, however.

any feedback on this idea is appreciated and thanks for reading  space bear
Reply


Messages In This Thread
Loot crate changes - by Mora - 09-24-2022, 12:00 PM
RE: Loot crate changes - by Ikea - 09-24-2022, 12:44 PM
RE: Loot crate changes - by Mora - 09-24-2022, 05:23 PM
RE: Loot crate changes - by DioChasek - 09-24-2022, 04:16 PM
RE: Loot crate changes - by Mouse - 09-24-2022, 06:53 PM
RE: Loot crate changes - by Waffleloffle - 09-24-2022, 10:46 PM
RE: Loot crate changes - by DioChasek - 09-24-2022, 11:41 PM
RE: Loot crate changes - by Frank_Stein - 09-25-2022, 10:03 AM
RE: Loot crate changes - by Mora - 09-26-2022, 12:50 PM
RE: Loot crate changes - by George_Manning - 09-26-2022, 01:02 PM
RE: Loot crate changes - by Kotlol - 09-26-2022, 02:09 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)