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Allow for surgical revival
#2
i really like this thought! a few suggestions would be having it only work on a certain health threshold from all types of damage, and rotting of course. and maybe introduce a combo of chemicals inside the body that make it possible to make it a little bit more resource-intensive? like maybe atropine + synaptize at since those two already synchronize together and will help newer doctors realize those chems work great together? :O :O
also if someone's set dnr, maybe it catches them on fire, like how brains catch on fire when being introduced into a borg?
really enjoy this idea, it'd make it possible for NPC revivals, which before you'd only have SR for it
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Messages In This Thread
Allow for surgical revival - by NotDucc - 09-23-2022, 07:48 AM
RE: Allow for surgical revival - by avimour - 09-23-2022, 08:17 AM
RE: Allow for surgical revival - by Waffleloffle - 09-23-2022, 08:53 AM
RE: Allow for surgical revival - by Kotlol - 09-23-2022, 08:55 AM
RE: Allow for surgical revival - by NotDucc - 09-23-2022, 09:15 AM
RE: Allow for surgical revival - by Cal - 09-23-2022, 10:31 AM

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