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[MERGED PR] Makes flockdrones slowed instead of stunned and EMP items they pick up
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[BALANCE] [GAMEMODES] [INPUT WANTED]
About the PR
Makes flockdrone stuns work like silicon stuns, except they get slowed instead of stunned for the duration. This means all stun sources (flash, baton, taser) will apply a slow for the duration they would have stunned a borg for.
Because yass threatened to remove their hands otherwise, flockdrones now EMP any item they pick up. This means any stun baton or taser they pick up will have all its charge drained instantly.


Why's this needed?
Currently flockdrones get instantly full stunned by flash area attacks and demolished by tasers and batons. These changes are intended to make stuns still useful as a way to isolate and pick off drones without one flash being able to shut down an entire room of drones.
It might also be good to make stuns drain flock incapacitor charge, but that would require #10843 being merged first.


Changelog


Code:
changelog
(u)LeahTheTech
(*)Flockdrones are now slowed whenever they would have been stunned.
(*)Flockdrones now EMP any item they pick up.


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Messages In This Thread
[MERGED PR] Makes flockdrones slowed instead of stunned and EMP items they pick up - by github_bot - 09-21-2022, 02:09 PM

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