09-19-2022, 01:02 PM
(This post was last modified: 09-19-2022, 01:16 PM by Lord_earthfire. Edited 7 times in total.)
Since the discussion takes the direction that most people don't want puritans to be revived under any circumstances, and the some people seem to like meat cubes, how about this:
Instead of reviving, SR treats a puritan the same way it would treat a rotting corpse. Instead of gibbing in a normal way, SR turns rotten bodies, too strongly damaged bodies and bodies of puritans into docile npc meat cubes, gibbing the body in the progress.
I don't really care for puritans. My problem is SR being absolutely laughable weak in comparison to cloning. But this way, SR will shift its focus to become a more gimmicky chem with a potential usefull effect (reviving non-puritans). Meat cubes would also fit SR being used in many life/mob creating recipes.
We can also add the global mob spawning limit onto the chem, although i don't think it's likely someone will scrounge together 50 corpses and turn them into meatcubes (altough that would be hillarious)
Instead of reviving, SR treats a puritan the same way it would treat a rotting corpse. Instead of gibbing in a normal way, SR turns rotten bodies, too strongly damaged bodies and bodies of puritans into docile npc meat cubes, gibbing the body in the progress.
I don't really care for puritans. My problem is SR being absolutely laughable weak in comparison to cloning. But this way, SR will shift its focus to become a more gimmicky chem with a potential usefull effect (reviving non-puritans). Meat cubes would also fit SR being used in many life/mob creating recipes.
We can also add the global mob spawning limit onto the chem, although i don't think it's likely someone will scrounge together 50 corpses and turn them into meatcubes (altough that would be hillarious)