09-19-2022, 01:52 AM
if you take the puritan trait, you should be aware that it will be very hard, if not impossible, to revive you. and you should expect not to be revived, after all you chose the trait.
i think puritans should not be revived with SR, or revived in general. so i would like to have this change. having something similiar to RD's cake could be good too, like Retrino said, a very limited source of SR in MD's locker maybe? but personally id prefer an explosion like the one that happens when you clone a puritan, and being able to make SR to revive critters and create monsters/abominations.
SR is not hard to produce at all right now, since there is a bottle of omnizine in the MD locker and with that you can make enough to revive at least... 30 people? or more. you only need 1 unit for one person. also a lot of rp players are very fast at making white weed in botany. so this has become a normal thing, to have SR bottles ready five minutes after the round has started. also i think puritans are more common that you think, on rp. a lot of people take the trait for lore/narrative reasons.
personally, id like it if SR was more complicated to make and not a common, easy chemical. after all, it is a chemical that resurrects people. id love to roleplay as if it were a mysterious, obscure, experimental chemical, or something like this.
i think puritans should not be revived with SR, or revived in general. so i would like to have this change. having something similiar to RD's cake could be good too, like Retrino said, a very limited source of SR in MD's locker maybe? but personally id prefer an explosion like the one that happens when you clone a puritan, and being able to make SR to revive critters and create monsters/abominations.
SR is not hard to produce at all right now, since there is a bottle of omnizine in the MD locker and with that you can make enough to revive at least... 30 people? or more. you only need 1 unit for one person. also a lot of rp players are very fast at making white weed in botany. so this has become a normal thing, to have SR bottles ready five minutes after the round has started. also i think puritans are more common that you think, on rp. a lot of people take the trait for lore/narrative reasons.
personally, id like it if SR was more complicated to make and not a common, easy chemical. after all, it is a chemical that resurrects people. id love to roleplay as if it were a mysterious, obscure, experimental chemical, or something like this.