09-19-2022, 12:30 AM
(This post was last modified: 09-19-2022, 12:39 AM by Lord_earthfire. Edited 5 times in total.)
1. Cloning is far too powerful that i think SR needs to be touched. The chem is generally underutilized and only used on critters or puritans.
2. SR is gated behind omnizine. That means mostly warm donk pockets/blood filtration or lifeweed. In comparison to most medical chems that makes it fairly hard to produce (most medical chems are chemgroups and welding fuel).
3. Puritans are not that common. You never see them on classic (because noone checks medical records) and on RP they are still fairly uncommon.
The thing is on RP medbay is generally far better prepared or stocked up. Botany often delivers lifeweed and medical chems, someone is always working in pharmacy. Heck, even science is doing its job and fulfilling chem requests. I never see pent acid on classic, but on RP very frequently. In RP, you can always count that medbay got all you need to get you back on your toes. And that simply involves SR specifically for puritans .
Overall, i don't think SR needs a nerf in any way. SR only practical use currently is reviving puritans and critters and the second one is pure gimmick territory. It requires more work to revive than cloning (need to heal the corpse) and is gated by an opportunity cost (omnizine).
We are looking at a very niche interaction that i don't really consider to be strong. People who claim that puritans are +2 points for free generally neglect how much the players onbthe RP servers have optimized their jobs to make it run so smooth. They should go on classic with puritan to get a different perspective.
The threshold can be increased to nerf food item related production, but even then i don't see much reason for as long as cloning exist the way it is.
2. SR is gated behind omnizine. That means mostly warm donk pockets/blood filtration or lifeweed. In comparison to most medical chems that makes it fairly hard to produce (most medical chems are chemgroups and welding fuel).
3. Puritans are not that common. You never see them on classic (because noone checks medical records) and on RP they are still fairly uncommon.
The thing is on RP medbay is generally far better prepared or stocked up. Botany often delivers lifeweed and medical chems, someone is always working in pharmacy. Heck, even science is doing its job and fulfilling chem requests. I never see pent acid on classic, but on RP very frequently. In RP, you can always count that medbay got all you need to get you back on your toes. And that simply involves SR specifically for puritans .
Overall, i don't think SR needs a nerf in any way. SR only practical use currently is reviving puritans and critters and the second one is pure gimmick territory. It requires more work to revive than cloning (need to heal the corpse) and is gated by an opportunity cost (omnizine).
We are looking at a very niche interaction that i don't really consider to be strong. People who claim that puritans are +2 points for free generally neglect how much the players onbthe RP servers have optimized their jobs to make it run so smooth. They should go on classic with puritan to get a different perspective.
The threshold can be increased to nerf food item related production, but even then i don't see much reason for as long as cloning exist the way it is.