09-19-2022, 12:02 AM
(This post was last modified: 09-19-2022, 12:14 AM by Largeamountsofscreaming. Edited 3 times in total.)
I would say increase the amount of SR needed in the body to allow for a revive. By how much, not too sure (10-20?). This would possibly get nullified if botany is on a roll, just making enough omnizine to counteract it
I can't agree with it not working on puritans, that sort of defeats the purpose of SR, because either you just clone them if you can or borg them if you can't. Then again, it could be useful if you have a backlog of bodies, not enough biomass or time for all of them. This comes from the viewpoint of a Puritan dingus who doesn't die too often on RP so, I might not be one to talk about the logistics of Puritan as a mechanic, but I don't see it as a "You only get one life" trait. I see it as a thing you have to worry about every shift and another thing to keep in mind, same thing for allergies, human torch, etc.
I can't agree with it not working on puritans, that sort of defeats the purpose of SR, because either you just clone them if you can or borg them if you can't. Then again, it could be useful if you have a backlog of bodies, not enough biomass or time for all of them. This comes from the viewpoint of a Puritan dingus who doesn't die too often on RP so, I might not be one to talk about the logistics of Puritan as a mechanic, but I don't see it as a "You only get one life" trait. I see it as a thing you have to worry about every shift and another thing to keep in mind, same thing for allergies, human torch, etc.