09-17-2022, 04:43 AM
(09-17-2022, 04:37 AM)BotchKing Wrote: Yeah I like the idea of leveling up to get access to the more powerful spells. About the "resting" part, I think it would have to be something other than just sleeping or staying still just to prevent breaking the flow of the game. Maybe make it relatively short similar to the changeling recovery.
What do you think the quests should be? Here are some of my ideas:
- Place runes that periodically summon hostile critters for the crew to fight until the runes are erased.
- Spawn several activated wizard artifacts (not bombs)
- Summon dead people as demons?
"Leveling up" is technically a thing for Vampires.
For Changeling/arcfiends they have to do their feeding to get the power they need to fight.
So why not insted of leveling.. go for a "mana system"
You start with minimal mana... then the more wizard things you do that don't involve destruction but you know.. breaking robots, breaking doors and such give you Mana to fight back.
They hate technology, so breaking technology and such would work.
Pick several ideas how Wizards can "generate" mana and the more powerfull spells you pick the more mana charge you need.
This would balance out wizards in general...
The more powerfull and annoying the spell, the more mana it costs.
This would also prevent the ole run and gun wizards on classic since they need mana.
Though I'd say they need a slight buff in being able to cast spells without wearing their staff, hat and robe. They just DECREASE the cost of casting spells, but you can cast weaker spells without clothing if they want a stealth approach.
The moment the wizard feels ready to rampage and strike.. they can do it.