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Artist module for cyborgs
#8
(09-14-2022, 11:54 AM)Ikea Wrote:
(09-13-2022, 09:20 PM)Love Wrote: I'm voting against it being hidden somewhere borgs can't get it. Like it being sold somewhere.
Nothing would ruin a round where you just want to chill out and art than having to beg someone to go crawl through the debris field for you or something.

Many modules are already bloated so Id rather not add more tools that never get used to modules that dont really use them. I personally see the appeal of gimmick modules less of something you go out of the way for and more of something a roboticist goes "hey someone found this module, anyone want it" and you volunteer and play around with it. I think having artist module as something thats possible is cool but I dont think you should go borg if you expect to play around with artist stuff as it honestly doesnt really fit as a standard module.

I like gimmick modules and parts too, don't get me wrong. And it's always super neat if someone shows up with an antique borg head or thrusters or a construction module.

But, I mean, we seem to be having a trend, with the art gallery at HQ, and the artist role, of encouraging people to let their creative flag fly. Which in itself is the latest in a long line of cool creativity-forwarding additions to the game. Goon has been INCREDIBLE for that lately. But I can't see any real reason why borgs should not be allowed to be creative, any more than anyone is. Nobody has decided that borgs must mean only drudge work.

The brobocop module is basically all for fun, with essentially zero 'use'.
Civilian borgs have plenty of generally for fun things, in addition to their work uses.
The construction module, rare as it is, already has a floor planner, which exists entirely for aesthetics.
We have fashion options and silly faces and colour changes and such for our borgs that are really just for fun and have zero real function.
Lots of borgs aim to do fun projects, and some of my most fun borg memories are making donut shops and brig hydroponics colonies and other things like that.

I sort of feel that the artist module in the rewriter would be a bit of bloat too. But on the other hand, it's not like the list UI doesn't have LOTS and LOTS of room for more modules. So, whatevs.
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Messages In This Thread
Artist module for cyborgs - by Sacchi - 09-12-2022, 05:12 PM
RE: Artist module for cyborgs - by Caio029 - 09-13-2022, 02:02 PM
RE: Artist module for cyborgs - by Ikea - 09-13-2022, 04:27 PM
RE: Artist module for cyborgs - by Love - 09-13-2022, 09:20 PM
RE: Artist module for cyborgs - by Ikea - 09-14-2022, 11:54 AM
RE: Artist module for cyborgs - by Love - 09-15-2022, 01:18 PM
RE: Artist module for cyborgs - by Ikea - 09-15-2022, 01:44 PM
RE: Artist module for cyborgs - by babayetu83 - 09-15-2022, 04:42 PM
RE: Artist module for cyborgs - by Sacchi - 09-14-2022, 06:24 AM
RE: Artist module for cyborgs - by Kotlol - 09-14-2022, 12:10 PM
RE: Artist module for cyborgs - by babayetu83 - 09-15-2022, 01:32 PM
RE: Artist module for cyborgs - by nefarious6th - 09-15-2022, 01:53 PM
RE: Artist module for cyborgs - by Sord213 - 09-16-2022, 08:03 AM
RE: Artist module for cyborgs - by Sacchi - 09-20-2022, 03:13 PM

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