09-15-2022, 12:55 AM
(This post was last modified: 09-15-2022, 01:00 AM by Lord_earthfire. Edited 2 times in total.)
(09-14-2022, 06:59 PM)Decarcassor Wrote: As a botanist who avoid using mutagen I am very indifferent to this. There is still little incentive to use mutagen over planting multiple seeds, especially if you care about keeping your gene strains in check.
The only thing this would change, is making it less of a pain to get radweed seeds to mutate. But if the process damage them too much they will be harder or even impossible to splice for any possible harvest.
Mutagen would make more sense if natural mutations didn't exist or if some mutations could only happen with mutagen.
And even then, in an hypothetical world where mutagen was usefull I would have concerns about making glowing slurry just better mutagen. Because then what is the basic mutagen good for ?
I mean, glowing slurry requires a hacked seed dispenser and a slurrypod mutation to be avaible. Unstable mutagen is there from the get go. In the same vein we could ask why styptic powder does exist while synthflesh is just better in every regard. Giving us a better alternative with a higher opportunity cost is completely fine.
But i overall agree that infusing mutagen needs a serious buff. Like locking certain mutations behind the use of mutagen/slurry in trays and infusion. Like different colored berries and mutations locked behind stats could be created on your own, but e.g. most tree mutations, jelly beans, iron wheat, magic mushrooms, rainbow weed, blooming lashers and rainbow melons would be locked behind mutagen use. Would also thematically make sense to differentiate between "natural" mutation and "plants bein radioactive abominations".
This would be especially usefull since you then don't get your lifeweed or money trees destroyed by natural mutations. This would give mutagen use AND natural mutations different purposes.
But that is probably outside of the scope of what Scaltra wants to do.