09-13-2022, 04:07 AM
(This post was last modified: 09-13-2022, 04:17 AM by Lord_earthfire. Edited 4 times in total.)
Firstly, im all for max srun of 15 instead 30 seconds. Yes, you can be baton'ed again, but you need more supervision and have more opportunitues for mescapes. If sec wants you out for a longer tine, they should use tranqs. Tranquilizers are far too underused by sec because stunning alone is sufficient and utilized. These work on changeling as well.
While on most antagonists plenty of stun avoidance exists, baseline traitors and especially sleeper agents have it rough.
Personally, i would revisit the counter options. Look at combat drugs. Increase stun resist on armors or give it a material science related way of scaling. It shouldn't be that you need ~3 different drugs in you to regen enough stamina to noticeable recoup from stuns (diminishing returns could be added if we increase the baseline). Buffing armor so you need 5 instead of 3 baton hits would sufficiently help as well.
Stuns are strong for a reason. But i believe we should take some load off the shoulders of antagonists and make them "come online" with a bit less preparation. And revisiting the tools at hand is an option.
While on most antagonists plenty of stun avoidance exists, baseline traitors and especially sleeper agents have it rough.
Personally, i would revisit the counter options. Look at combat drugs. Increase stun resist on armors or give it a material science related way of scaling. It shouldn't be that you need ~3 different drugs in you to regen enough stamina to noticeable recoup from stuns (diminishing returns could be added if we increase the baseline). Buffing armor so you need 5 instead of 3 baton hits would sufficiently help as well.
Stuns are strong for a reason. But i believe we should take some load off the shoulders of antagonists and make them "come online" with a bit less preparation. And revisiting the tools at hand is an option.