09-13-2022, 03:57 AM
There's a good chance that the station needs next to no repairs in a round (lings/vamps/arcfiends all do minimal property damage, traitors are a toss up), but even then repairing the station kinda sucks and engineers don't have much going for them in that regard. The free carpenter trait is pointless if you already use carpenter, the engivac is more of an auxiliary tool than a construction help. The lamp fab though, good.
In my mind conworkers were the shit. And even then the productive ones couldn't build more than an extra room or two, atmos issues aside.
Invent a wall type in between regular and reinforced (let's call it sturdy for now) that maybe takes on the current rwall steps and has a slightly more difficult disassembly than normal walls. Keep the current decon steps on rwalls. Make RCDs only capable of making regular and sturdy walls. Make rwalls involved to build. Now you've got something in between "a welder and a wrench" and "toolbelt macarena" in terms of cleaning up, and rwalls become something unviable for blocking off hallways with.
From there it shouldn't be a problem to give engineers RCDs by default and a bit of ammo, since the largest vector of grief is gone. Mining will need to step up for getting the matter big projects, but the power nerds can hand over their ammo to the building nerds at roundstart otherwise.
also maybe throw a couple F&W planners in engineering storage or something, half the problem is you can't make built rooms look nice. I don't know what would be best for ABCUs, but they need some love too.
Also also, there's nothing to build that the station doesn't already have. I don't really have suggestions there either, but it's a good avenue to look in to.
In my mind conworkers were the shit. And even then the productive ones couldn't build more than an extra room or two, atmos issues aside.
Invent a wall type in between regular and reinforced (let's call it sturdy for now) that maybe takes on the current rwall steps and has a slightly more difficult disassembly than normal walls. Keep the current decon steps on rwalls. Make RCDs only capable of making regular and sturdy walls. Make rwalls involved to build. Now you've got something in between "a welder and a wrench" and "toolbelt macarena" in terms of cleaning up, and rwalls become something unviable for blocking off hallways with.
From there it shouldn't be a problem to give engineers RCDs by default and a bit of ammo, since the largest vector of grief is gone. Mining will need to step up for getting the matter big projects, but the power nerds can hand over their ammo to the building nerds at roundstart otherwise.
also maybe throw a couple F&W planners in engineering storage or something, half the problem is you can't make built rooms look nice. I don't know what would be best for ABCUs, but they need some love too.
Also also, there's nothing to build that the station doesn't already have. I don't really have suggestions there either, but it's a good avenue to look in to.