09-09-2022, 03:00 AM
(09-08-2022, 10:00 PM)Frank_Stein Wrote: I think one thing important to the AI/Human relationship is that it's symbiotic. The things a human can do should be made easier with an AI to assist. For instance, ordering crates, adjusting teleporter corridinates, operating doors, etc. The AI can speed things along for someone, and in return the AI should need a human to be it's hands.
It could be interesting if the AI could operate more location specific equipment. Like being able to run and adjust kitchen ovens. Like using the AI to mix chems to keep the human safe from reactions.
Exactly this.
And if the AI needs to operate kitchen ovens and chem dispensers there is something called the AI shells wich gives them cyborg properties.
Or request your local roboticist a cyborg shell, now you have a cyborg body that can function cyborg stuff.
The reason we do not give cyborgs or AI's more tools or QoL is because... then players want to be cyborgs more often since you can do more.
The reason cyborgs are limited and clunky is that cyborgs while fun, need to be seen as a "lesser but different play style"
Borging is considered execution. It's suppose to be bad.
As an AI you have way more control and power then you think... The more creative the AI and borg players are.. the more dangerous they are when they get rogued.
In alot of ways AI's and Borgs can work faster then humans on several things and not get tired. While humans can do more complex things in a row and can pick up certain tools and weapons the borgs and AI can't.
And if you need an IN-LORE explaination... it's simple:
While they can replace every employee in NT with perfectly functional borgs, the problem remains that 1 emp pulse can make the borgs go insane and start a robot uprising.