Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ideas to give AI more presence
#1
When everything goes to shit, with nukies or a blob ravaging the station the AI is always be watching it all go down, but a lot of the time that's the only thing they can do. It might be intentional design to have them like that, but I can't help but think of how it would be if AI had more of a presence on station rather than opening and closing doors.

I haven't put a ton of thought into these ideas and I'm not saying they should be added but my goal is to get people thinking about what would make AI a more fulfilling role to play.

For one, an interesting idea I thought of is AI getting more objects that can be teleported around, for example, the mini-med. When a situation arises one of these can seriously help out the crew and keep people in the game longer, and when I teleport one to the front lines and see dying crew survive because of it, I really get the feeling I'm helping. So maybe things like portable barricades would really let a smart AI control the situation and give the crew (or the antags if rogue) a tactical advantage.

Now I'm aware some people will mention shells and it may be different for others, but when I pick AI I want to play as AI, not a borg, so here's where my other idea comes into play, removing the ability for AI to control borg shells and adding a new shell system completely. At the start of the match AI will start with 2 or more small shells much like the ones that they already start with, these will be able to be assigned jobs, for example, giving one the job of a doctor with a simple synthflesh mender. An AI would be able to control this shell directly much like a flockmind would give commands to flockdrones without possessing them, the doctor one would be able to be sent to locations and AI would be able to direct it to heal a specific person. Of course it wouldn't be anything fancy, if they moved while it was healing it wouldn't follow them or anything. Maybe even let AI give them a spot and they would heal anyone that comes close.

Another job the shells could use would be engineering, allowing AI to give a command to construct or deconstruct tiles, maybe even allow AI to set areas of empty space to be filled with floors.

I sadly don't have the time or experience to design these ideas but if someone reading this does, maybe experiment a little bit? I know I mention flockmind and if the guy that made flock is reading this, you did amazing with the command system on that and I think something else with that design would be awesome.

I'm sure people will have their opinions about these ideas but if you're reading this, please give a thought to what about AI could be changed to give them more control over the station they to, reside on.
Reply


Messages In This Thread
Ideas to give AI more presence - by NanoDano - 09-08-2022, 04:48 PM
RE: Ideas to give AI more presence - by DioChasek - 09-08-2022, 07:41 PM
RE: Ideas to give AI more presence - by Kotlol - 09-09-2022, 03:00 AM
RE: Ideas to give AI more presence - by DioChasek - 09-09-2022, 09:20 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)