09-06-2022, 01:24 AM
Changelings
Due to the way escalation rules work, and changes to being able to feed off npcs, lings have an uphill battle that I had to tap out of. Their primary power is an instant invisible dose of fast acting knockout juice. They then eat someone and essentially hold them hostage. Due to the way we function, in rp, the ling is incentivezed to give only the most passing rp and in my long experience, usually just walks up to you and stings you and say's hi. I do not find them interesting or fun to be or go against, they're rp potential is too often squanderd by press button to win button.
Gangs
I feel like gangs would be a better fit for rp then conspitrators. They have to rp recruitment, create bases, they are not very well armed and they are quiet noticable. I would especially like them if they spawned with a traitor who's tasked with killing the gang leader. To much of rp antagonism comes down to a single antag being gang stomped by a half dozen people. Gangs have just enough firepower they could pose an interesting new layer of complexity to station life on RP that I feel would be fabulous. It could also allow sec to prep to do cool thingsthey don't get to do. Like raid or create profiles or interrogate to get names.
Due to the way escalation rules work, and changes to being able to feed off npcs, lings have an uphill battle that I had to tap out of. Their primary power is an instant invisible dose of fast acting knockout juice. They then eat someone and essentially hold them hostage. Due to the way we function, in rp, the ling is incentivezed to give only the most passing rp and in my long experience, usually just walks up to you and stings you and say's hi. I do not find them interesting or fun to be or go against, they're rp potential is too often squanderd by press button to win button.
Gangs
I feel like gangs would be a better fit for rp then conspitrators. They have to rp recruitment, create bases, they are not very well armed and they are quiet noticable. I would especially like them if they spawned with a traitor who's tasked with killing the gang leader. To much of rp antagonism comes down to a single antag being gang stomped by a half dozen people. Gangs have just enough firepower they could pose an interesting new layer of complexity to station life on RP that I feel would be fabulous. It could also allow sec to prep to do cool thingsthey don't get to do. Like raid or create profiles or interrogate to get names.