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In defence of chemgroups
#1
The ability to save chemgroups provides one of the only parts of research that can reasonably be called research (apart from maybe figuring out toxins mixes), it's the main reason I play scientist: to spend time figuring out weird and complex chemical combinations to use later. I think removing the ability to save them altogether would make chemistry a lot less satisfying to play without preventing the problem of people just being able to look up and use the "most effective" chem mixes.

If the intent is to make speedrunning complicated mixes slower, then maybe make chemgroups take time to load/execute. Have the time taken scale with the number of different reagents used and give people a chance to notice that you're brewing up a pitcher bomb in the bar.

(The chemgroup recording feature is great btw <3)
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Messages In This Thread
In defence of chemgroups - by LeahTheTech - 09-03-2022, 03:06 AM
RE: In defence of chemgroups - by Washbasin - 09-03-2022, 02:37 PM
RE: In defence of chemgroups - by Lord_earthfire - 09-04-2022, 12:44 AM
RE: In defence of chemgroups - by Brixx79 - 09-10-2022, 09:56 PM
RE: In defence of chemgroups - by Technature - 09-11-2022, 12:43 AM

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