09-02-2022, 05:07 AM
Allowed antag: Spy
While i know many people loath the aspect of random stuff going missing, the spy can really drive paranoia in a round. People doing shady stuff in a corner somewhere where they shouldn't be or randomly taking pictures of people can lead to quite interesting conversations where you akwardly try to weasel out of the situation (if the other person simply does not call sec on you). On the other hand, getting random stuff as a traitor you don't have perfect control creates the need to adapt to how to approach your antagging. It's quite a content-diverse playstyle i kinda like.
Banned Antag: Wizard
Honestly, i really like wizards as round driving demigods capable of tearing the station apart at their leasure. The thing i kinda dislike is their choice of spells. Most of them are either completely destructive or only useable for escape. I really would like them to have more gimmick spells and their spell cost rebalanced to make them take less damage spells. With more flexible/gimmicky spells, they would be able to do engage in shenanigans in a station and be suitable for an RP.
A fireball isn't really RP-friendly. Except when you make a fireball shooting range and compete with the crew using seething tomatoes or grenades, then grats on that gimmick.
While i know many people loath the aspect of random stuff going missing, the spy can really drive paranoia in a round. People doing shady stuff in a corner somewhere where they shouldn't be or randomly taking pictures of people can lead to quite interesting conversations where you akwardly try to weasel out of the situation (if the other person simply does not call sec on you). On the other hand, getting random stuff as a traitor you don't have perfect control creates the need to adapt to how to approach your antagging. It's quite a content-diverse playstyle i kinda like.
Banned Antag: Wizard
Honestly, i really like wizards as round driving demigods capable of tearing the station apart at their leasure. The thing i kinda dislike is their choice of spells. Most of them are either completely destructive or only useable for escape. I really would like them to have more gimmick spells and their spell cost rebalanced to make them take less damage spells. With more flexible/gimmicky spells, they would be able to do engage in shenanigans in a station and be suitable for an RP.
A fireball isn't really RP-friendly. Except when you make a fireball shooting range and compete with the crew using seething tomatoes or grenades, then grats on that gimmick.