08-26-2022, 01:07 PM
(This post was last modified: 08-26-2022, 01:09 PM by dddPuppy1. Edited 1 time in total.)
I was texting a buddy the other day and she said she was perm'd for arguably something appealable but her long notes history worked against her favor. Killing someone who wasn't an antag or playing with dangerous stuff. Not spamming slurs in OOC or being intentionally shitty to others.
It kind of made me think. Why do we ban for certain things that could be resolved in funny in-game ways and maybe even create fun gameplay for others? First I thought just antag ban people but that would just encourage them to be shitty as a non-antag further, so why not literally make it impossible for them to be shit?
Ex)
Scenario: Somebody kills a few too many non-antags for edgy reasons acting as a vigilante or something
Punishment: Revoke their ability to use harm intent for x amount of days, or just spawn as a dog or cat or something. They'll be forced to evade all fights and be a completely different person.
or
Scenario: somebody makes a canister bomb as a non-antag scientist and an antag picks it up and detonates it
Punishment: Job Banned from Sci for a month and the crewmember now spawns by default with the no limbs trait for a week
or even
Scenario: Somebody uses offensive speech out of rage but not in a distinctly targeted or intentionally matter
Punishment: Gagged for 24 hours, a week, etc... or forced to spawn as an animal.
I could see this be doable by forcibly assigning traits to people and a similar system.
I just think it would help take the edge off too. Some admins have hair-triggers, lets just be real. Everyone's here to have fun. If people run with these in-game punishments and continue to be shit, just ban them. Most people have good intentions
Thanks for reading and, I love you
It kind of made me think. Why do we ban for certain things that could be resolved in funny in-game ways and maybe even create fun gameplay for others? First I thought just antag ban people but that would just encourage them to be shitty as a non-antag further, so why not literally make it impossible for them to be shit?
Ex)
Scenario: Somebody kills a few too many non-antags for edgy reasons acting as a vigilante or something
Punishment: Revoke their ability to use harm intent for x amount of days, or just spawn as a dog or cat or something. They'll be forced to evade all fights and be a completely different person.
or
Scenario: somebody makes a canister bomb as a non-antag scientist and an antag picks it up and detonates it
Punishment: Job Banned from Sci for a month and the crewmember now spawns by default with the no limbs trait for a week
or even
Scenario: Somebody uses offensive speech out of rage but not in a distinctly targeted or intentionally matter
Punishment: Gagged for 24 hours, a week, etc... or forced to spawn as an animal.
I could see this be doable by forcibly assigning traits to people and a similar system.
I just think it would help take the edge off too. Some admins have hair-triggers, lets just be real. Everyone's here to have fun. If people run with these in-game punishments and continue to be shit, just ban them. Most people have good intentions
Thanks for reading and, I love you