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Syndicate AI Frame
#1
Have you noticed, when inspecting the AI frame? It says 'Standard Nanotrasen AI frame' or something like this.


Now hear me out.
I present you.... 

A new traitor item for robotics!

The 'Very much Syndicate looking AI frame... a bit smelly too.'

Idea behind this is that the new AI is separate from the main AI and their laws.
I don't know the nukie AI laws by heart but maybe have them as 'default' for the syndie AI,
unchangeable as, first making a new AI and second, properly hiding it, is already a challenge enough which can be fun. 


But look, this is not the end, right!

The 'new' and improved Syndicate AI has some extra features coming straight up from headquarters, the newest tech!
   * Syndy AI Eye is invisible for the Nanotrasen AI, however the Syndicate AI can see the other eye. #Intelligent Thermals!
   * Every two minutes the Syndicate AI can mock the Nanotrasen AI by hacking their packets.
      Not disabling their next coms but rather making fun of it and chancing their next message within 30 seconds to something like:
            *Sorry Dave, this statement is wrong.
            *Nukies at medbay!
            *Door opened. (Opens all doors on the station, AI has control on, including Airlocks excluding Armory)
            *1Ns3r7 8yNd1cA7t M3sS4g3. (Changing next AI message)

And if shit hits the fan:
   *Place a virtual Signal Jammer on the AI for 1 minute. (5 minute cooldown)
   *Place a virtual Cloacking Device on any visible tile for 1 minute ( 5 minute cooldown)

And of course.
    A frame made of Electric Nanomachines.
        Shocking everyone when hit and self-healing at a medium rate.


Also, the new and improved AI needs a new frame!
Something badass looking, much syndicate. 
So shiny! So Chrome!
*insert suggestion image* [I'm miles away from an artist who can draw stick figueres, sorry :c]


Ed2: (for balance suggestion) 

However Syndicate resources and focused radio dishes do not come lightly.
   * The Person who finishes the syndicate AI has a 50% chance to get corrupted comms with:
           replacing every letter within a sentence according to ASCII hacker shenanigans:
                  I=1, e=3, 4=a, 7=t, 8=s and so on.
   * If syndicate AI goes nuts with actions per minute, it will radiate deadly S-Rays, due to the distance to their syndicate Mainframe.
            Doing low radiation damage to the robust Nanotraser crew, as they are already used to torture. But rather deadly to any syndicate spy.... Any highly visable!
                     ( Take the random explosive radiation event as example for effects. Limit syndie AI with 'actions'. Opening Caps door = 50 actions. Opening EVA = 25, opening staffass door = 5. ETC With a maximum of 100 before it goes to emitting S-Rays....
Wait we can also level this. 
Level 1 - 100 Actions ... Emits a small radioactive circle once (default length)
Level 2 - 200 Actions ... Emits a small radioactive circle every minute (default lengh)
Level 3 - 400 Actions ... Emitted circle size is increased by 2x
Level 4 - 800 Actions ... *You have overdone it. You are now heavily radiating your syndicate puppets.* ... Activate radioactive damage for antags.
Level 5 - 1000 Actions ... *You either went to far of the station is already lost. Either way, you do not serve any purpose anymore* ... Initiate self-construction.
)

With a cooldown of course.
c : 3,1415926535 ^2 
which would be one action every 33.222 seconds. Makes sense no?


And ultimately once the AI has been built. To establish syndicate communication, packets need to be hacked on a big scale.
To overcome the shutter, ANY radio recording will be played once the AI is established (including nukie radio recordings for funnies and RNG)


And because those fancy syndicate dishes need to focus on our precious station. The syndicate AI cannot leave the z-level or connection will be lost.





Look, it may sound like a overpowered mindhack. But remember that one first has to debrain a person and also finish the the AI.
May be accessable for command traitors too.
space bear

ED: Numbers and cooldown are of course to debate for people who know more about balancing. Just want4d to bring in the idea as it could be neat.
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Messages In This Thread
Syndicate AI Frame - by Redbacko - 08-23-2022, 05:51 PM
RE: Syndicate AI Frame - by eggpielord - 08-23-2022, 05:59 PM
RE: Syndicate AI Frame - by Ikea - 08-23-2022, 06:37 PM
RE: Syndicate AI Frame - by Redbacko - 08-23-2022, 07:37 PM
RE: Syndicate AI Frame - by Redbacko - 08-25-2022, 03:29 PM
RE: Syndicate AI Frame - by Ikea - 08-25-2022, 05:30 PM
RE: Syndicate AI Frame - by Redbacko - 08-25-2022, 05:57 PM

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