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Clown identifiability (+ a bit of mime)
#4
I finally caved and made an account here to participate in this discussion.

From what I've seen, the only people that bring up stealing the limelight from others are those that aren't playing or main-ing clown like those on the RP servers. I'm not sure why it's such a big issue, other than the fact that it pales in comparison to the days where someone could scream "CLOWN!" in general communications and everyone could denote who they are referring to; gone are those days, honestly. Anyone that primarily plays as a clown and is dressed up outside of the role, tends to respect the player and the role of the original clown for that shift. I've had many great interactions with other clowns (Tooty/Slips, Mopsy, Beep the Buffoon, Bum Bum, Twinky, and many more) and we all tend to be unique in what gimmicks are tied to our characters, what personalities we have, and allow each other the space to operate without detracting from one another.

Pertaining to making the original clown unique, I agree that they should start out with the comic sans font, but I disagree that anything else as a negative trait should be assigned to the clothing (outside of slipping with their banana boat shoes). The original clown should be the clumsiest of clowns. Anyone that dons a clown mask just to cause some mischief or to grey tide can be handled IC or at the very most with an Ahelp. Security is already able to recognize the original clown because they are permanently marked and I believe that it's tied to the role and can't be changed? If you wanted to do something visually for them to stand out for the rest of the station, I'd argue the original clown should have the South Park wobble effect.
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RE: Clown identifiability (+ a bit of mime) - by Petey - 08-21-2022, 09:56 AM

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