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Give flockmind limited communication
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(08-18-2022, 06:09 PM)DioChasek Wrote:
(08-18-2022, 05:48 PM)saccharineChampion Wrote: I don't think encouraging "friendly flock" is a good idea, especially since afaik it can be the sole antagonist for a round. Sounds like a recipe for a round that effectively has no antagonist and breeding grounds for griefing in the Flock's defense. "That person attacked the flock, beat them up."

On main I couldn't agree more with this statement. On RP however I couldn't disagree more. Some of the best rounds I have seen have come from non standard approaches to playing the "bad guy", and sometimes it leads to a boring round. Conversely so do rounds where the antags are all caught and dealt with in the first 20 minutes. 

As for the issue of flock mind communication, there are a couple avenues that could be worth exploring. Possibly PDA messages or maybe mimes understand them inherently because they too are beings with an alien mindset.

I once did a flock cult and the admin made people flock drones then made me a flock mind. I was able to communicate to say I was friendly and how we will lead all, the drones could talk to players too, was fun.

Friendly flockminds sounds like a friendly kudzu people problem as well. While it's now admeme and there for RESPECTED. 
Kudzu on the other hand has another antag putting them down and people purposely dieing to be part of kudzu.

Flockminds might have the same problem... wich is why it's still admeme only.
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RE: Give flockmind limited communication - by Kotlol - 08-19-2022, 03:19 AM

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