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Vocal translator, but you can breathe with it.
#19
(08-15-2022, 11:06 PM)Love Wrote: One day I will get the quote system to function. But today is not that day.

Just use reply and delete everything.

Speaking of wich, I said before that mutantraces were fine to be inconvienced too and I would accept that.

BUUUUTTT.... let's get back on track why this QoL thing is being pushed back despite it being easy to implement.
And what needs to change to get it persay.

1: Races like Pugs are ment to be a super hard mode, similiarly Monkeys are not able to be picked from the start (see 3 for more info)

2: Blindness, nearsightness and deafness prevent certain tools to be used by these players (goggles, radio headset)
Especially deafness where it forces a NON DEAF PLAYER to contact someone with their PDA who is DEAF cause they can't talk on the radio with them. (So now I a non deaf player have to keep grabbing my PDA to say to them: "Suspect is in South Maintance")

3: Being a monkey is suppose to be an inconvience. We at Goon changed the fact that sentient monkeys are human as well as mutantraces.
But originally (and in other servers) being a monkey is being a non human, but with the side effect of being able to crawl and jump tables.

4: In the past, people turned monkey and start causing issues cause they can mail themselves and flip over tables, infact it is still a minor problem these days with some monkey players. However it is increasingly rare.

5: Some people wanna play birds or frogs or cats all shift (mostly science nerds) but they can talk freely but are inconvienced by not being able to carry much.
They CHOSE the critter life similiarly as the monkeys CHOSE their monkey life. I seen bird players litterly setup a bird shop. And again.. sentient critters are considered human too.... but again an example of: "They don't have QoL and they chose it" despite it being secret chems...

6: You can also chose to have no limbs or no legs at the start of a shift. They are wheelchair bound all shift cause you can't give em legs. Another "choice" for a harder mode.

7: Frogperson and Squidpeople aren't a selectable race either, but if they come onto the station, GUARDBUDDIES WILL ASSAULT EM!
They fall under same mutation problem as Monkeys, cept monkeys are unlocked from the start at genetics.

So what needs to change for most of the community to allow the monkeys to have a QoL like this?
A: Have a mutantrace for monkeys, but make it different from the "primal" mutation. So they don't have the annoying mailing themselves aspect or table flipping. (and maybe other pluses and minuses, like having a vocal translator from the start that can be put into masks)
B: Remove either table flipping or mailing themselves from Monkeys.
C: Remove the test subject job all together as it's a job only for a monkey...or change it so it can be anything at random (like ambassador)

So simply put, make monkeys be seen as a normal race to play but remove some of the things that makes them griefy or annoying or make a new race out of it.
But as we stand now... Monkeys are suppose to be "An option you don't want"
Similiarly how you "don't want" to be turned into a bird, cat, frog, squid person or frog person.

Until the design philosophy around that is changed by the whole community, people will push back.
If the monkey is less annoying, people won't care, but they don't want to give an inch of QoL to monkey players , because it might entice others to pick them and start being a nuisance.
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RE: Vocal translator, but you can breathe with it. - by Kotlol - 08-16-2022, 03:30 AM

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