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Roundtype proposal: Wraith/Haunting
#16
Aw yiss time for one of those big annoying responseposts because I haven't read this in a few days

Readster Wrote:This idea sounds pretty cool.
The only suggestion I can think of is having the chaplains prayer cleanse an area so that the wraith becomes visible while within the purified area. That way a wraith will want to be stealthy at first so that they don't immediately invoke a purifying chaplain.

I kinda like this.

Dauntasa Wrote:Sealing

I had the idea of sealing wraiths as well, but my problem was thinking of a way to seal a wraith that's accessible enough that the round's not screwed if the chaplain dies, but tricky enough that wraiths aren't constantly dunked on. Salt-gas was the reason I was hestitant about saying salt immobilizes/blocks wraith movement, because that encourages chemistry gas-bombing everything, which spreads lag from shit to be tracked and is generally a Not Fun strategy.

Sundance Wrote:Sounds like Meme from baystation code. (OH NO I WENT THERE)

If I have to complain, it'd just be about the chaplain. Chaplain's already buffed against wizard and vampires, do we really want another antagonist where the chaplain is the weakness?

What meme (also rude)?

Chaplains may be nominally buffed against vampires but have you ever actually seen one using holy water on a vampire and surviving? A vampire's only true weakness against a chaplain specifically is they can't feed off them, and they have plenty of ways to murder the chaplain that don't involve that. Wizards are a different story.

icarus, Zadeon, Captain Bravo Wrote:Sealing wraiths/revenants in coffins

This is one of the first ideas I had about sealing and also one of the first i dismissed as dumb without some reworking. While the idea of sealing the horror in a sanctified coffin is pretty cool from a fluff standpoint, have you ever been stuck in a welded locker with no radio? The wraith player has to stare at a welded coffin stuffed in a corner of the station or launched into space for up to an hour, without the ability to even chill as a ghost and watch the rest of the round. That's pretty awful from a gameplay standpoint. Coffins may be a good way to seal them to help deal with them but it shouldn't be a viable permanent solution. Have the seal irreparably degrade over time if it works like that, so it's more of a way to contain a wraith while taking it to wherever/whatever kills it permanently.

Captain_Bravo Wrote:Ghost hunting

I think one of the major design choices for dead-player ghosts is that they can't meaningfully interact with the station, or be interacted with. Also, with ghost movement being the way it is, it'd be fucking impossible to catch a player ghost if they didnt want to be caught, wraith or ghostbuster.
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