08-10-2022, 09:50 PM
(08-10-2022, 09:38 PM)Love Wrote: People causing problems is a situation that should be ahelped. It has absolutely nothing at all to do with if you should be able to talk with internals.
I am totally fine with monkeys having downsides. I am totally fine with them being 'hard mode'. But rather notable with pugs is that their downsides are mechanical. They run into tables. They can't eat chocolate (is that still a thing?). Whatever else. None of it prevents you from playing the character. It's just a funny bunch of foibles. Debuff monkeys in the same way, as they already have with stamina maluses. Make them 'hard mode'. Not being able to talk isn't hard mode. It's annoyance mode.
The assertion that you're not supposed to want to play a playable playerrace is silly. They exist to play. A role lets you play them. This is a game where the point is to have fun. Why would you add something to not be fun? If we ascribed to that thought process, Clown would still be a punishment role, not the people we know, love and want to strangle.
If we aren't supposed to 'want to be a monkey' then why do they exist as an easily acquireable option, doubling the spriting that needs to be done, being able to be made in genetics from roundstart, provided with translators at roundstart.
Clearly, they are there to be played. So, playing them should be as fun as playing anything else. Because that is very literally why we are here, and the point of absolutely everything we do here.
As for mime, c'mon, really? You literally play mime not to talk. Zero people play monkeys to have to juggle with PDA beeps in vacuum.
because they got whomped by a player monkey and that painted their experience negatively