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Make Abominations Unpinnable
#11
(08-09-2022, 01:46 PM)Jakson Wrote:
(08-09-2022, 01:11 PM)Ikea Wrote: Counterpoint to no grabbing, its trivial for aboms to resist out of grabs considering they have infinite stam, and also like chaotic shuttles get boring and ways for people to counteract that are good.

Problem is that if an abomination gets pinned, and someone else grabs the abomination, that abomination is still pinned and is now just being carried around as long as the original pinner keeps the pin. Screaming doesn't work because now they're separated. This is more of a bug issue though, but still resisting out of a pin with infinite stamina takes a bunch of tries.

They can also resist out of being grabbed and all that jazz, the main issue here is how unintuitive breaking out of grabs and pins is. The resist button is a super out of the way button and nothing really communicates that its how you break out of grabs. Just having trying to move automatically trigger you resisting from grabs and pins would go a very long way here.
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Messages In This Thread
Make Abominations Unpinnable - by Jakson - 08-09-2022, 11:10 AM
RE: Make Abominations Unpinnable - by KikiMofo - 08-09-2022, 11:31 AM
RE: Make Abominations Unpinnable - by Kotlol - 08-09-2022, 11:32 AM
RE: Make Abominations Unpinnable - by KikiMofo - 08-09-2022, 12:19 PM
RE: Make Abominations Unpinnable - by Kotlol - 08-09-2022, 12:44 PM
RE: Make Abominations Unpinnable - by KikiMofo - 08-09-2022, 01:36 PM
RE: Make Abominations Unpinnable - by zcrow - 08-09-2022, 01:06 PM
RE: Make Abominations Unpinnable - by Ikea - 08-09-2022, 01:11 PM
RE: Make Abominations Unpinnable - by Jakson - 08-09-2022, 01:46 PM
RE: Make Abominations Unpinnable - by Ikea - 08-09-2022, 03:06 PM
RE: Make Abominations Unpinnable - by Jakson - 08-09-2022, 03:22 PM
RE: Make Abominations Unpinnable - by Ikea - 08-09-2022, 03:33 PM
RE: Make Abominations Unpinnable - by Love - 08-09-2022, 11:21 PM

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