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[CLOSED PR] Removes burst mode from tasers
#21
What's the point of removing burst?

"The burst mode makes the taser shotgun basically completely irrelevant."
So buff the shotgun.

"Even from a balance perspective, I dont think itd be possible to get burst to a good state."
"The point of burst mode is that its high-risk high-reward - if you miss you are punished." (yes I just quoted myself lol)

Removing features from the game for the sake of "balance" will make the game hollow.
Perhaps make a thread soliciting ideas on how the shotgun could be more interesting. Single fire mode could easily be replaced with, say, a different projectile amount or spread. (E.g. shotgun choke)

Consider adjusting taser projectile power instead. It's better than removal.
Also consider adding a charge-up to the burst. Give it a little sprite and sound effect so people can have some warning of when their ass is about to be kicked.
The code can't be too different from the nukie lock-on pistol. Only instead of locking on it charges up.
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Messages In This Thread
RE: [PR] Removes burst mode from tasers - by Ikea - 08-03-2022, 04:33 PM
RE: [PR] Removes burst mode from tasers - by Ikea - 08-04-2022, 10:21 AM
RE: [PR] Removes burst mode from tasers - by Ikea - 08-04-2022, 04:55 PM
RE: [PR] Removes burst mode from tasers - by Ikea - 08-05-2022, 07:01 AM
RE: [PR] Removes burst mode from tasers - by Ikea - 08-05-2022, 09:30 AM
RE: [PR] Removes burst mode from tasers - by Ikea - 08-05-2022, 12:12 PM
RE: [PR] Removes burst mode from tasers - by Ikea - 08-05-2022, 04:24 PM
RE: [PR] Removes burst mode from tasers - by Victoriae - 08-05-2022, 08:12 PM

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