08-05-2022, 08:12 PM
What's the point of removing burst?
"The burst mode makes the taser shotgun basically completely irrelevant."
So buff the shotgun.
"Even from a balance perspective, I dont think itd be possible to get burst to a good state."
"The point of burst mode is that its high-risk high-reward - if you miss you are punished." (yes I just quoted myself lol)
Removing features from the game for the sake of "balance" will make the game hollow.
Perhaps make a thread soliciting ideas on how the shotgun could be more interesting. Single fire mode could easily be replaced with, say, a different projectile amount or spread. (E.g. shotgun choke)
Consider adjusting taser projectile power instead. It's better than removal.
Also consider adding a charge-up to the burst. Give it a little sprite and sound effect so people can have some warning of when their ass is about to be kicked.
The code can't be too different from the nukie lock-on pistol. Only instead of locking on it charges up.
"The burst mode makes the taser shotgun basically completely irrelevant."
So buff the shotgun.
"Even from a balance perspective, I dont think itd be possible to get burst to a good state."
"The point of burst mode is that its high-risk high-reward - if you miss you are punished." (yes I just quoted myself lol)
Removing features from the game for the sake of "balance" will make the game hollow.
Perhaps make a thread soliciting ideas on how the shotgun could be more interesting. Single fire mode could easily be replaced with, say, a different projectile amount or spread. (E.g. shotgun choke)
Consider adjusting taser projectile power instead. It's better than removal.
Also consider adding a charge-up to the burst. Give it a little sprite and sound effect so people can have some warning of when their ass is about to be kicked.
The code can't be too different from the nukie lock-on pistol. Only instead of locking on it charges up.