08-05-2022, 07:01 AM
(This post was last modified: 08-05-2022, 07:06 AM by Ikea. Edited 1 time in total.)
I never said it was the sole reason? I do feel it is a major reason though, as burst mode steps on the other guns modes a lot, why deal with a two handed weapon when a one handed weapon can do the same thing, may be a bit worse at it in some situations but it more then gets the job done.
Wavegun takes 7 tiles to get up to same power as taser, below that range taser is objectively better. Wavegun and the other guns will have a higher skill ceiling but thats fine, Id much prefer to see secoffs use the more mechanically interesting options then the taser. The main reason for the taser is its a jack of all trades, it doesnt have the range of wavegun, it doesnt have the close quarters combat of shotgun, nor the shot speed of smg, but it doesnt need too, because its a generalist gun thats fine in every scenario.
(08-04-2022, 10:03 PM)Nihisohel Wrote:(08-04-2022, 10:21 AM)Ikea Wrote:(08-04-2022, 09:14 AM)Nihisohel Wrote: while im not entirely opposed, you might as well lower the energy cost of each shot to compensate at the least
I seriously doubt that taser will need a buff, it still has the advantage of being an all around good gun that doesnt nudge you towards a specific combat style.
your main PR is a removal which essentially just turns the taser into a wave gun without the increasing stun per tile gain and without the other features, energy cost should be lowered in compensation for the removal of burst since that is pretty much what most players choose taser for
otherwise id wager everyone else would just run wave gun which is literally just superior to the standard taser mode which doesnt even include the additional wallbang-floorstun mode and useless wallbounce mode
so, yes its as you say, this PR will turn the taser into a boring, utilitarian gun, i genuinely dont know why someone would take it at that point
Wavegun takes 7 tiles to get up to same power as taser, below that range taser is objectively better. Wavegun and the other guns will have a higher skill ceiling but thats fine, Id much prefer to see secoffs use the more mechanically interesting options then the taser. The main reason for the taser is its a jack of all trades, it doesnt have the range of wavegun, it doesnt have the close quarters combat of shotgun, nor the shot speed of smg, but it doesnt need too, because its a generalist gun thats fine in every scenario.