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[CLOSED PR] Reduces the slowdown from disorient
#4
I'd not be opposed to making sec weapons less two-click instant-winny, while still keeping them strong in general. Right not being slow for so long means you'll almost certainly continue to be hit.

At the very least I'd be curious to test it and see if it nerfs sec too hard. Changes can always be reverted.
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RE: [PR] Significantlly reduces the slowdown from disorient - by Love - 08-01-2022, 08:28 PM

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