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[CLOSED PR] Reduces the slowdown from disorient
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[BALANCE] [INPUT WANTED]

About the PR
This pr reduces the slowdown effect of the disorient status effect.


Why's this needed?
Currently, disorient is the second strongest additive slowdown, only outmatched by the slowed status effect. Considering that the effect causes misstep, and is on all sec weapons, which cause stamina damage, this makes getting hit by one almost guaranteed to lead into a full stun, unless under the effects of strong anti-stun drugs, like meth. This pr aims to make disorient less oppressive of a status effect, and in consequence make sec weapons more focused on reducing stamina to deliver the stun rather than simply landing the hit.

Videos
Before the pr change:


https://user-images.githubusercontent.co...85db68.mp4



After the pr change:


https://user-images.githubusercontent.co...94ea48.mp4



In both videos, I held left the entire time, while starting to sprint a tile before the bookcase.

Changelog


Code:
changelog
(u)Wisemonster
(*)The slowdown effect of the disorient status effect has been reduced (from 8, to 6).


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Messages In This Thread
[CLOSED PR] Reduces the slowdown from disorient - by github_bot - 08-01-2022, 11:39 AM

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