07-28-2022, 05:00 AM
(07-28-2022, 04:51 AM)Hauntmachine Wrote: Nah. I've always quite liked the fact that captain on RP is another "reliable" roll that can (usually) be trusted to have the crews best interests at heart. I personally think that having captain's not able to roll antag on RP helps give the job a bit more respect IC, and helps move them away from the staffie with AA/lootbox that they are on classic.
From an antagonist stand-point, I also enjoy having captain's as non-antag because it means that even if there's no HoS around, there's reliably a member of command that I'll have to work against - a threat. One that either has to be worked around, or perhaps directly confronted. I like that, and I think that non-antag captain on RP - usually - works well.
If anything, I'm still of the opinion that captain shouldn't be able to roll antag on classic.
While on RP it works well since yea.. it's reliable. I do agree even on classic, captains shouldnt be ANTAGS!
But if we do get captain antags the following they could be:
-Werewolf (just infected)
-Changeling (Alien took caps form)
These are the only ones I think they should roll. "If" it is a classic only thing. Since it makes sense.
But personally.. since you gotta play x amounts of shifts to be the captain. In my eyes the captain needs to be the most reliable command member you can play 1st before being Whitelisted to HoS.
It's kinda annoying that basicly anyone on command can be an antagonist including the captain...but only the HoS can be not antag, but those only appear if white listed players are on and willing to roll it and not someone nillywilly can pick like the captain.