
PULL REQUEST DETAILS
About the PR
This is a pr that Id like to see test merged for a week and then feedback collected. While I think this would fix a lot of issues with revs, it will probably introduce some more. The ability for counterrev implants to convert people has been removed, they still show peoples rev status and prevent them from being converted to rev. This prs sister pr is #9835
Why's this needed?
This forces combat escalation when it comes to derevving people, this not only offers emotional incentive to not get derevved by sec (afterall you dont want to get beat up), this also communicates to players that beating up converts people. I think this change should make revs way more active and will make action way more common, not to mention, help make the rev gamemode a bit more balanced compared to the overwhelming chance of security curbstomping victory currently.
Changelog
PULL REQUEST DETAILS
About the PR
This is a pr that Id like to see test merged for a week and then feedback collected. While I think this would fix a lot of issues with revs, it will probably introduce some more. The ability for counterrev implants to convert people has been removed, they still show peoples rev status and prevent them from being converted to rev. This prs sister pr is #9835
Why's this needed?
This forces combat escalation when it comes to derevving people, this not only offers emotional incentive to not get derevved by sec (afterall you dont want to get beat up), this also communicates to players that beating up converts people. I think this change should make revs way more active and will make action way more common, not to mention, help make the rev gamemode a bit more balanced compared to the overwhelming chance of security curbstomping victory currently.
Changelog
Code:
changelog
(u)Ikea
(*)Counterrev implants no longer automatically convert revolutionaries.
PULL REQUEST DETAILS