07-20-2022, 06:50 AM
(This post was last modified: 07-20-2022, 06:51 AM by TDHooligan. Edited 1 time in total.)
(07-19-2022, 06:07 PM)Sbmhawk Wrote: Really not a fan of unstealable items tbh, thats the main offense/defense for crewmbers.
quick second reply on my lunch break - the reason it's undroppable is to permanently reserve one hand, so you can't use 2h weapons (ie. other nukie weapons, RPG)
crew picking up a nukie weapon usually signals the end of the nukies' round, at least, when the weapon is a gun. you nab a nukie grenadier's launcher, pop 6 rounds over their barricades and they're toast. in this case, it's less consequential (a sword cannot be fired into a nukie team, so picking it up won't help you much long term.) The latching on is also to reduce the awfulness going into a crowd of people as a relatively squishy melee unit.
Remember that every other nukie can very easily just sit several paces away and shoot dozens of bullets into the crew. The knight has heavier armor, deflect and can ramp up to instantly crit people. the ninja's outnumbered several to one, probably alone and still only has 100 health & 200 stamina to work with. Pain also affects them the same, so movement of a ninja who gets shot once or twice is still low.