Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[PR] Ninja operative items
#1
Information 
PULL REQUEST DETAILS



[FEATURE] [INPUT WANTED]

Open to feature/design changes ETC. Just looking for what changes should be made if it were to be merged, or if it should just stay backburnered. Right now I've finished the core mechanics enough to play test locally and get a feel for it.

About the PR

Contains the ninja operative with different bits of kit in different levels of completion, alongside a few changes to support it moving forward:
- New method to handle c_flags on armor, rather than checking every piece of equipment for the c_flag
- New define for items, to allow items to be used in-hand when stunned (but not unconscious)

New equipment:

**Ninja Suit:**
- Unsprited, using infiltrator suit
- Allows unblocked movement through doors that are opening/closing (so doors don't hinder you)
- Increased movement speed
- Built-in wakizashi, blocking use of 2-handed weaponry. Undroppable & undestroyable, to stop ninjas with RPGs/LMGs existing

[Image: 180843855-2197969b-0495-4575-a85e-72b0ffbbd4c6.gif]



**Shuriken pouch:**
- Unsprited, using default military pouch
- Currently infinite, debating recharge VS limited ammo
- Instantly inserts 3 shuriken into the users hand when opened from a pocket

**Shuriken:**
- Sprited
- Has two modes, harm and teleport
- Use like a firearm to throw individual shuriken, throw the stack to throw a fan of them
- Harm knocks down briefly and deals 20 damage
- Teleport is weaker than Harm (8 damage), but also blinks the ninja to its position at the cost of some stamina

_Single + Fan throw_
[Image: 180843966-1b3b547c-60c7-4806-b0b9-cf6e47ed17bc.gif]

_Blink mode + Blink fan_
[Image: 180844000-a76a24a7-629e-4059-899c-b8862f696608.gif]



**Wakizashi:**
- Sprited
- Mild damage (35), weak stamina damage (20)
- Primarily spills blood all over the place, making floors slippery and giving crew mild hypotension
- Hitting crew members charges a special attack, up to 50% from a given crew member
- Hitting new targets is worth more charge than repeat hits on one target
- Charges 20% for the first hit on a target, then by 10% for up to 3 hits.
- Special attack can be used while stunned (but not while unconscious)
- Special attack breaks stuns and attacks all adjacent targets, then needs to be recharged from 0%

_Slash blood splatter_
[Image: 180844013-52cef05c-670c-4291-8d05-506a7649024f.gif]

_Charge + special attack_
[Image: 180844045-09dbba7c-3208-4fc5-8d9f-cb4fe938de38.gif]

Why's this needed?

This stuff's been shelved for a while as there's no real calling for a new nukie class, and the forum post for it was quiet, so I've got what I built open for suggestion/repurposing, possibly as traitor items or alternative gear. Looking to change these things around or cherry pick out what devs think is useful.

I'm also willing to actually package this up as a proper syndicate loadout, should it seem appropriate.

PULL REQUEST DETAILS
Reply


Messages In This Thread
[PR] Ninja operative items - by github_bot - 07-19-2022, 05:17 PM
RE: [PR] Ninja operative items - by Sbmhawk - 07-19-2022, 06:07 PM
RE: [PR] Ninja operative items - by TDHooligan - 07-20-2022, 06:50 AM
RE: [PR] Ninja operative items - by Ikea - 07-19-2022, 06:36 PM
RE: [PR] Ninja operative items - by babayetu83 - 07-19-2022, 07:01 PM
RE: [PR] Ninja operative items - by Sbmhawk - 07-19-2022, 06:49 PM
RE: [PR] Ninja operative items - by Nihisohel - 07-19-2022, 10:59 PM
RE: [PR] Ninja operative items - by TDHooligan - 07-20-2022, 03:36 AM
RE: [PR] Ninja operative items - by babayetu83 - 07-20-2022, 09:56 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)